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Abstract

Any technology intended for educational use benefits from the ability to write and draw within the medium. Immersive headsets are being explored as an educational technology; beyond their use as an immersive interaction medium, they provide benefits as self-contained sensor systems. However, writing and drawing within headset is an explored, yet unsolved problem. This work describes three pieces of supporting immersive headsets in an educational setting:a sample implementation of adding physical styluses to commercial headset systems, a user study comparing physical surface versus mid-air writing, and a user study exploring an immersive headset-based written code-tracing lesson implemented in our custom system ENVISION.

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