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Abstract

The following paper describes an agent designed for the Virtual World environment, based upon the principles of situated cognition. Situated or embedded cognition is an idea in opposition to the Physical Symbol System Hypothesis as to how intelligent agents are to be constructed. Agents based on these principles employ taskbased decomposition rather than function based, and do not rely on explicit symbolic representation, centralized representation schemes, or centralized control. This project aims to demonstrate the fitness of the situated approach in a problem domain designed for symbolic agents, and to demonstrate that situated agents are not limited to mere reactive behavior by presenting a situated agent capable of plan construction and execution, as well as mapping and navigating behaviors.

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